weatherless...................91.40024% offense.......................53.22455% hyperoffense..................28.57802% balance.......................17.73610% voltturn...................... 8.84870% sun........................... 5.10661% hail.......................... 1.77160% sand.......................... 1.44859% monotype...................... 1.16472% sunoffense.................... 1.10975% trickroom..................... 0.71089% rain.......................... 0.60928% semistall..................... 0.40420% tailwind...................... 0.35659% multiweather.................. 0.33632% monowater..................... 0.21308% monodark...................... 0.19194% hailoffense................... 0.18307% choice........................ 0.18292% rainoffense................... 0.16779% mononormal.................... 0.15205% sandoffense................... 0.14791% monoice....................... 0.10004% monobug....................... 0.07679% monoground.................... 0.07285% trapper....................... 0.07000% stall......................... 0.05713% monofire...................... 0.04713% monopsychic................... 0.04576% monofairy..................... 0.04516% monograss..................... 0.04366% monopoison.................... 0.04281% monosteel..................... 0.03915% monoghost..................... 0.03768% monofighting.................. 0.03431% dragmag....................... 0.03281% monoflying.................... 0.02548% monodragon.................... 0.01606% monoelectric.................. 0.01548% tricksand..................... 0.01388% trickrain..................... 0.01274% sandstall..................... 0.00821% monorock...................... 0.00752% hailstall..................... 0.00433% tricksun...................... 0.00317% Stalliness (mean: -0.607) |# -2.0|### |######### -1.5|############## |#################### -1.0|########################## |############################## -0.5|############################ |########################### 0.0|######################### |############ +0.5|######### |#### +1.0|## | more negative = more offensive, more positive = more stall one # = 0.48%