weatherless...................87.17478% hyperoffense..................72.11673% balance.......................21.86128% sand.......................... 8.14880% voltturn...................... 4.96731% sun........................... 4.42583% offense....................... 3.95060% stall......................... 1.56145% semistall..................... 0.50993% hail.......................... 0.21069% rain.......................... 0.03990% sandoffense................... 0.00362% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -1.307) -2.0|############################## |# -1.5|# |# -1.0| | -0.5| | 0.0|### |### +0.5| |# +1.0|##### | +1.5| | more negative = more offensive, more positive = more stall one # = 2.13%