weatherless...................78.16518% offense.......................44.41032% balance.......................33.81436% sand..........................14.96843% hyperoffense..................11.09854% semistall..................... 7.99975% voltturn...................... 5.48641% rain.......................... 3.42961% sun........................... 3.39075% stall......................... 2.67703% hail.......................... 1.15112% multiweather.................. 1.08273% trickroom..................... 0.86419% sandoffense................... 0.83200% sandstall..................... 0.81920% monotype...................... 0.81418% sunoffense.................... 0.36258% rainoffense................... 0.31669% tricksand..................... 0.25012% tricksun...................... 0.18231% dragmag....................... 0.15209% monodragon.................... 0.14571% hailoffense................... 0.13216% choice........................ 0.11759% monowater..................... 0.10547% monopsychic................... 0.09415% monofighting.................. 0.08470% monodark...................... 0.08316% monograss..................... 0.08160% monobug....................... 0.06451% trapper....................... 0.05979% rainstall..................... 0.05587% monosteel..................... 0.04955% monoghost..................... 0.04790% monofire...................... 0.04599% monofairy..................... 0.04208% monoflying.................... 0.03993% monorock...................... 0.03757% mononormal.................... 0.03162% monopoison.................... 0.02740% monoice....................... 0.01916% monoelectric.................. 0.01693% monoground.................... 0.00916% Stalliness (mean: -0.039) |# -1.5|#### |########### -1.0|################ |###################### -0.5|######################### |############################ 0.0|############################## |##################### +0.5|################ |############## +1.0|########### |########## +1.5|#### |# +2.0|# |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%