weatherless...................80.84886% balance.......................42.98180% offense.......................33.74794% sand..........................14.53939% semistall.....................11.33752% hyperoffense.................. 9.14864% voltturn...................... 8.23312% stall......................... 2.78409% sun........................... 2.16487% rain.......................... 2.12812% sandstall..................... 1.39161% trickroom..................... 1.13236% hail.......................... 0.65813% sandoffense................... 0.57405% multiweather.................. 0.33926% tricksun...................... 0.32881% tricksand..................... 0.26051% dragmag....................... 0.20676% rainoffense................... 0.15572% sunoffense.................... 0.15172% monotype...................... 0.12306% rainstall..................... 0.09751% monodark...................... 0.08829% hailoffense................... 0.03469% monodragon.................... 0.02596% monoice....................... 0.01941% trapper....................... 0.01929% monofairy..................... 0.00676% monofighting.................. 0.00655% monobug....................... 0.00203% monorock...................... 0.00203% choice........................ 0.00011% monowater..................... 0.00001% monoground.................... 0.00001% mononormal.................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.135) | -1.5|### |######### -1.0|########### |############### -0.5|############## |######################## 0.0|############################## |################## +0.5|################### |################### +1.0|################ |############ +1.5|##### |## +2.0|# |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.50%