weatherless...................81.63493% balance.......................53.58455% offense.......................20.91449% semistall.....................15.01211% sand..........................14.69627% voltturn......................13.79212% hyperoffense.................. 6.21399% stall......................... 4.27486% sandstall..................... 2.20412% sun........................... 2.15347% rain.......................... 1.77031% trickroom..................... 1.20722% tricksun...................... 0.48834% sandoffense................... 0.34245% multiweather.................. 0.27003% dragmag....................... 0.23407% rainstall..................... 0.10422% tricksand..................... 0.08764% hail.......................... 0.01506% monotype...................... 0.01108% monodragon.................... 0.00919% monoice....................... 0.00803% sunoffense.................... 0.00778% trapper....................... 0.00617% rainoffense................... 0.00301% hailoffense................... 0.00184% monodark...................... 0.00157% monofighting.................. 0.00116% monofairy..................... 0.00029% monobug....................... 0.00003% monorock...................... 0.00003% choice........................ 0.00000% monoground.................... 0.00000% monowater..................... 0.00000% mononormal.................... 0.00000% monoghost..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.353) | -1.5|##### |#### -1.0|###### |######## -0.5|######### |############ 0.0|######################## |###################### +0.5|############################## |################### +1.0|################ |################# +1.5|###### |## +2.0|## |## +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.55%