weatherless...................75.55194% balance.......................40.16214% offense.......................36.41421% sun...........................12.49779% rain..........................11.42570% semistall..................... 9.82726% hyperoffense.................. 9.15080% voltturn...................... 7.05959% stall......................... 4.44558% monotype...................... 4.33254% multiweather.................. 2.04882% batonpass..................... 1.60903% hail.......................... 1.58960% sand.......................... 1.08799% sunoffense.................... 0.79657% monopsychic................... 0.78950% sunstall...................... 0.55636% mononormal.................... 0.53870% rainoffense................... 0.53693% choice........................ 0.46982% monoelectric.................. 0.45039% monoground.................... 0.34618% monowater..................... 0.33382% monobug....................... 0.31439% rainstall..................... 0.28613% dragmag....................... 0.28083% monodragon.................... 0.27906% monoghost..................... 0.27376% monosteel..................... 0.26317% monopoison.................... 0.21018% trickroom..................... 0.20488% monodark...................... 0.19428% monofire...................... 0.19075% monoice....................... 0.18369% monorock...................... 0.16073% monoflying.................... 0.15366% monofairy..................... 0.15190% monofighting.................. 0.11480% monograss..................... 0.10067% sandstall..................... 0.08478% sandoffense................... 0.07771% tricksun...................... 0.04945% trickrain..................... 0.03709% hailstall..................... 0.03709% hailoffense................... 0.03003% trapper....................... 0.02296% allweather.................... 0.01943% tailwind...................... 0.00353% Stalliness (mean: 0.109) -2.5| | -2.0|# |## -1.5|###### |######## -1.0|########## |################## -0.5|####################### |########################## 0.0|############################## |############################# +0.5|###################### |##################### +1.0|############## |############ +1.5|###### |### +2.0|### |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%