weatherless...................73.73222% balance.......................48.07788% offense.......................21.68694% semistall.....................16.23001% sun...........................12.79857% rain..........................12.68811% voltturn......................11.79995% stall.........................10.77610% hyperoffense.................. 3.22907% sunstall...................... 1.56788% multiweather.................. 1.47973% sand.......................... 1.17350% hail.......................... 1.16510% sunoffense.................... 0.87277% monotype...................... 0.84467% rainstall..................... 0.76028% batonpass..................... 0.74186% sandstall..................... 0.28583% monopoison.................... 0.23882% choice........................ 0.21689% rainoffense................... 0.18738% trickroom..................... 0.18500% hailstall..................... 0.16167% tricksun...................... 0.15206% monoground.................... 0.14669% monoelectric.................. 0.14283% dragmag....................... 0.12344% trickrain..................... 0.07929% monoghost..................... 0.07684% monodragon.................... 0.06915% monowater..................... 0.06383% monopsychic................... 0.03584% monoflying.................... 0.02092% mononormal.................... 0.02017% monobug....................... 0.01841% monorock...................... 0.01100% monodark...................... 0.00653% monofire...................... 0.00566% monosteel..................... 0.00542% monograss..................... 0.00530% monoice....................... 0.00272% monofairy..................... 0.00186% trapper....................... 0.00129% monofighting.................. 0.00030% hailoffense................... 0.00001% sandoffense................... 0.00001% allweather.................... 0.00000% tailwind...................... 0.00000% Stalliness (mean: 0.559) -2.5| | -2.0| | -1.5|## |## -1.0|### |######### -0.5|######### |################ 0.0|################## |###################### +0.5|######################## |############################## +1.0|################### |############### +1.5|########### |####### +2.0|###### |#### +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.50%