weatherless...................79.59833% balance.......................50.31279% stall.........................19.16269% semistall.....................17.97320% sun...........................12.28206% offense.......................10.94307% voltturn......................10.39885% rain.......................... 7.56312% sunstall...................... 3.07125% hyperoffense.................. 1.60824% rainstall..................... 1.19381% sand.......................... 1.10390% multiweather.................. 0.94761% monotype...................... 0.54820% sunoffense.................... 0.51386% hail.......................... 0.40177% trickroom..................... 0.35925% tricksun...................... 0.32301% batonpass..................... 0.27967% monoghost..................... 0.16629% monodragon.................... 0.16349% hailstall..................... 0.16346% monopoison.................... 0.12576% sandstall..................... 0.09377% choice........................ 0.08487% monoground.................... 0.04662% trickrain..................... 0.03727% dragmag....................... 0.01795% monoelectric.................. 0.01743% rainoffense................... 0.01723% monowater..................... 0.01306% monopsychic................... 0.00644% monobug....................... 0.00560% mononormal.................... 0.00127% monorock...................... 0.00102% monograss..................... 0.00076% monoflying.................... 0.00039% monodark...................... 0.00035% monosteel..................... 0.00018% monofire...................... 0.00015% monofairy..................... 0.00015% trapper....................... 0.00004% monoice....................... 0.00002% monofighting.................. 0.00000% sandoffense................... 0.00000% hailoffense................... 0.00000% tailwind...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.860) -2.5| | -2.0| | -1.5|# |## -1.0|# |##### -0.5|### |####### 0.0|###### |############### +0.5|#################### |############################## +1.0|##################### |############# +1.5|########## |######## +2.0|######### |######## +2.5|#### |# more negative = more offensive, more positive = more stall one # = 0.61%