weatherless...................92.08834% offense.......................42.82640% balance.......................28.67985% hyperoffense..................20.83045% voltturn...................... 8.90693% semistall..................... 4.43750% sand.......................... 4.01111% stall......................... 3.22580% monotype...................... 2.20912% hail.......................... 2.13919% trickroom..................... 1.49051% rain.......................... 1.16147% choice........................ 0.71456% sun........................... 0.63620% mononormal.................... 0.35841% monobug....................... 0.28709% monorock...................... 0.27474% sandstall..................... 0.26049% monograss..................... 0.21611% monoice....................... 0.21283% hailoffense................... 0.19769% rainoffense................... 0.17966% monopoison.................... 0.11796% monodark...................... 0.11703% monowater..................... 0.11361% gravity....................... 0.10929% dragmag....................... 0.10760% monoelectric.................. 0.10090% sunoffense.................... 0.08413% monopsychic................... 0.06523% monofighting.................. 0.06450% monoflying.................... 0.06409% monosteel..................... 0.06391% monoghost..................... 0.05707% trickhail..................... 0.05260% monoground.................... 0.05250% tailwind...................... 0.04561% monodragon.................... 0.04359% monofire...................... 0.04245% monofairy..................... 0.04078% sandoffense................... 0.03733% multiweather.................. 0.03631% tricksand..................... 0.01148% hailstall..................... 0.00761% swagplay...................... 0.00326% rainstall..................... 0.00013% Stalliness (mean: -0.258) -2.0|### |############# -1.0|######################## |############################## 0.0|############################# |################## +1.0|######### |### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.76%