weatherless...................95.27272% voltturn......................29.71122% balance.......................27.65884% offense.......................27.34172% semistall.....................18.64744% hyperoffense..................16.68717% stall......................... 9.66484% sand.......................... 4.15778% sandstall..................... 0.91068% choice........................ 0.67892% trickroom..................... 0.52541% dragmag....................... 0.49157% hail.......................... 0.44998% monotype...................... 0.20206% rain.......................... 0.06959% sun........................... 0.06842% monograss..................... 0.05922% rainoffense................... 0.04632% gravity....................... 0.04200% monorock...................... 0.03577% monobug....................... 0.03478% monodark...................... 0.03016% sandoffense................... 0.02083% sunoffense.................... 0.01959% multiweather.................. 0.01848% hailoffense................... 0.01118% monoelectric.................. 0.01113% monoice....................... 0.01046% mononormal.................... 0.00669% trickhail..................... 0.00477% monofighting.................. 0.00419% monopoison.................... 0.00392% monosteel..................... 0.00253% monodragon.................... 0.00145% monofairy..................... 0.00136% monopsychic................... 0.00104% hailstall..................... 0.00058% tailwind...................... 0.00057% monowater..................... 0.00047% monoghost..................... 0.00041% monoflying.................... 0.00029% monofire...................... 0.00017% monoground.................... 0.00012% tricksand..................... 0.00002% rainstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.169) -2.0|#### |############# -1.0|############# |##################### 0.0|########################### |################ +1.0|############################## |###### +2.0|#### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.73%