weatherless...................83.64935% offense.......................43.63355% balance.......................38.56409% hail..........................14.36785% hyperoffense.................. 9.65721% voltturn...................... 8.79035% semistall..................... 5.33829% stall......................... 2.80686% hailoffense................... 2.22529% trickroom..................... 1.43305% monotype...................... 1.43196% rain.......................... 1.17410% monoice....................... 0.67044% sun........................... 0.60680% choice........................ 0.58924% sand.......................... 0.28091% trickhail..................... 0.21287% monobug....................... 0.20300% rainoffense................... 0.19861% monoelectric.................. 0.15362% monoghost..................... 0.12729% hailstall..................... 0.10095% sunoffense.................... 0.08339% multiweather.................. 0.07462% gravity....................... 0.06364% monowater..................... 0.05925% monograss..................... 0.04828% monosteel..................... 0.04609% monoflying.................... 0.03840% trickrain..................... 0.03621% mononormal.................... 0.03621% monodark...................... 0.03072% monofairy..................... 0.02743% monorock...................... 0.02195% monofighting.................. 0.02085% monopoison.................... 0.01975% monopsychic................... 0.01865% sandstall..................... 0.01646% tailwind...................... 0.01536% monodragon.................... 0.01207% monoground.................... 0.00768% sandoffense................... 0.00219% dragmag....................... 0.00110% trapper....................... 0.00110% rainstall..................... 0.00110% monofire...................... 0.00110% Stalliness (mean: -0.033) |## -1.5|### |######### -1.0|############### |################## -0.5|####################### |############################## 0.0|############################# |########################## +0.5|###################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.47%