weatherless...................83.39716% offense.......................43.07939% balance.......................38.76954% hail..........................14.97692% voltturn...................... 9.70482% hyperoffense.................. 9.66863% semistall..................... 5.41731% stall......................... 3.06513% hailoffense................... 2.61250% trickroom..................... 1.58884% monotype...................... 1.21079% rain.......................... 0.94795% monoice....................... 0.63476% choice........................ 0.52548% sun........................... 0.50573% trickhail..................... 0.29150% sand.......................... 0.26231% monobug....................... 0.16217% monoelectric.................. 0.14800% rainoffense................... 0.14052% hailstall..................... 0.10963% multiweather.................. 0.08701% sunoffense.................... 0.08382% monoghost..................... 0.06949% gravity....................... 0.06517% monosteel..................... 0.03491% monowater..................... 0.03381% monograss..................... 0.03062% mononormal.................... 0.02705% monodark...................... 0.01966% monoflying.................... 0.01808% monorock...................... 0.01684% monopoison.................... 0.01635% sandstall..................... 0.01502% monofairy..................... 0.01492% trickrain..................... 0.01367% tailwind...................... 0.01122% monodragon.................... 0.00981% monofighting.................. 0.00936% monopsychic................... 0.00843% monoground.................... 0.00743% rainstall..................... 0.00128% dragmag....................... 0.00069% monofire...................... 0.00058% sandoffense................... 0.00021% trapper....................... 0.00015% Stalliness (mean: -0.019) |## -1.5|#### |######### -1.0|################ |################## -0.5|####################### |############################## 0.0|############################# |########################### +0.5|###################### |############### +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%