weatherless...................83.88500% offense.......................40.56181% balance.......................40.14608% hail..........................15.18305% voltturn......................11.88333% hyperoffense.................. 9.63387% semistall..................... 5.68992% stall......................... 3.96832% hailoffense................... 3.27890% trickroom..................... 1.90694% trickhail..................... 0.61556% rain.......................... 0.57653% monotype...................... 0.43953% choice........................ 0.30717% monoice....................... 0.29212% sun........................... 0.27363% sand.......................... 0.20490% multiweather.................. 0.12312% hailstall..................... 0.10260% monobug....................... 0.09856% sunoffense.................... 0.09372% gravity....................... 0.06964% rainoffense................... 0.03287% monoghost..................... 0.01108% monopoison.................... 0.01029% monosteel..................... 0.01011% sandstall..................... 0.00497% monowater..................... 0.00439% mononormal.................... 0.00319% trickrain..................... 0.00318% monodark...................... 0.00284% monorock...................... 0.00273% monograss..................... 0.00257% monoelectric.................. 0.00154% rainstall..................... 0.00119% monoflying.................... 0.00106% monodragon.................... 0.00058% monofairy..................... 0.00050% monoground.................... 0.00016% monopsychic................... 0.00002% sandoffense................... 0.00001% tailwind...................... 0.00001% monofighting.................. 0.00001% monofire...................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.030) |## -1.5|#### |######## -1.0|################# |################## -0.5|######################## |############################## 0.0|############################# |############################# +0.5|########################### |################### +1.0|########### |####### +1.5|### |## +2.0|# |# +2.5|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.42%