weatherless...................83.22188% balance.......................41.89313% offense.......................39.13856% hail..........................16.32374% voltturn......................14.31180% hyperoffense.................. 9.46212% semistall..................... 5.60473% stall......................... 3.90147% hailoffense................... 3.25785% trickroom..................... 1.48371% trickhail..................... 0.40784% choice........................ 0.26927% sun........................... 0.25503% sunoffense.................... 0.23232% rain.......................... 0.21730% hailstall..................... 0.20938% monotype...................... 0.14306% monoice....................... 0.12662% multiweather.................. 0.06710% sand.......................... 0.04914% gravity....................... 0.04659% monobug....................... 0.00635% monosteel..................... 0.00407% rainoffense................... 0.00362% monoghost..................... 0.00202% monowater..................... 0.00162% monopoison.................... 0.00133% sandstall..................... 0.00129% monodark...................... 0.00084% trickrain..................... 0.00029% rainstall..................... 0.00025% monograss..................... 0.00008% monofairy..................... 0.00005% monoelectric.................. 0.00005% monoflying.................... 0.00003% mononormal.................... 0.00001% monorock...................... 0.00001% monodragon.................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% tailwind...................... 0.00000% sandoffense................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.043) |## -1.5|#### |####### -1.0|############## |############### -0.5|################## |############################## 0.0|################### |######################### +0.5|########################## |############### +1.0|######## |##### +1.5|#### |# +2.0|# |# +2.5|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.50%