weatherless...................93.87805% offense.......................45.38541% balance.......................35.05784% hyperoffense..................11.85819% semistall..................... 5.12309% rain.......................... 3.04315% voltturn...................... 2.73796% stall......................... 2.57548% sand.......................... 1.87940% trickroom..................... 1.02498% hail.......................... 0.77025% rainoffense................... 0.58320% sun........................... 0.45451% monotype...................... 0.37090% sandstall..................... 0.35864% choice........................ 0.25786% sunoffense.................... 0.15679% hailoffense................... 0.12766% mononormal.................... 0.08843% monobug....................... 0.07294% monorock...................... 0.05558% monograss..................... 0.03984% sandoffense................... 0.03274% monoelectric.................. 0.02660% monowater..................... 0.02610% multiweather.................. 0.02536% monoice....................... 0.02451% monoflying.................... 0.01838% monopsychic................... 0.01778% monoghost..................... 0.01634% trickrain..................... 0.01411% monofairy..................... 0.01252% monoground.................... 0.01090% monodragon.................... 0.01050% gravity....................... 0.01049% tailwind...................... 0.00819% monofire...................... 0.00697% monosteel..................... 0.00553% monofighting.................. 0.00551% dragmag....................... 0.00267% trapper....................... 0.00210% monodark...................... 0.00167% rainstall..................... 0.00134% monopoison.................... 0.00079% Stalliness (mean: -0.097) |### -1.5|###### |########## -1.0|############# |#################### -0.5|########################### |########################### 0.0|############################## |########################## +0.5|################## |############ +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.47%