weatherless...................95.85617% offense.......................39.97140% balance.......................38.36254% hyperoffense..................11.58870% semistall..................... 6.56840% voltturn...................... 4.65326% stall......................... 3.50897% rain.......................... 2.34940% sand.......................... 1.26097% trickroom..................... 1.09831% rainoffense................... 0.79106% hail.......................... 0.44157% sandstall..................... 0.37027% choice........................ 0.24316% hailoffense................... 0.18566% monotype...................... 0.12349% sun........................... 0.09302% mononormal.................... 0.04474% sunoffense.................... 0.04233% monobug....................... 0.04171% monograss..................... 0.01732% trickrain..................... 0.01128% monoice....................... 0.00957% sandoffense................... 0.00603% monoground.................... 0.00353% gravity....................... 0.00262% monowater..................... 0.00252% monoflying.................... 0.00246% tailwind...................... 0.00213% monofairy..................... 0.00169% multiweather.................. 0.00113% monopsychic................... 0.00110% monoelectric.................. 0.00091% monodragon.................... 0.00063% monorock...................... 0.00012% trapper....................... 0.00007% monofire...................... 0.00005% monoghost..................... 0.00002% monofighting.................. 0.00000% monosteel..................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.016) |## -1.5|####### |######## -1.0|########### |################ -0.5|################## |#################### 0.0|############################## |############################# +0.5|################ |########### +1.0|######### |###### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.52%