weatherless...................81.16243% offense.......................44.92390% balance.......................39.16766% sun...........................10.35473% hyperoffense.................. 8.53347% sand.......................... 5.42675% semistall..................... 4.72999% stall......................... 2.64498% hail.......................... 1.73209% rain.......................... 1.70866% trickroom..................... 1.62553% voltturn...................... 1.43131% sunoffense.................... 1.07915% choice........................ 0.68921% monotype...................... 0.51993% multiweather.................. 0.37559% hailoffense................... 0.19800% tricksun...................... 0.18213% sandoffense................... 0.15945% monobug....................... 0.10580% rainoffense................... 0.09220% sandstall..................... 0.09069% mononormal.................... 0.06197% monowater..................... 0.06121% monoice....................... 0.05819% monofire...................... 0.04685% monopoison.................... 0.04232% gravity....................... 0.03779% tricksand..................... 0.03552% sunstall...................... 0.02494% monopsychic................... 0.02494% monofighting.................. 0.02267% monodark...................... 0.02116% monoelectric.................. 0.02040% monograss..................... 0.01738% tailwind...................... 0.01738% monosteel..................... 0.01663% monorock...................... 0.01511% monodragon.................... 0.01436% dragmag....................... 0.01285% monoflying.................... 0.01285% monoground.................... 0.01058% monofairy..................... 0.00907% monoghost..................... 0.00831% trickrain..................... 0.00756% trickhail..................... 0.00605% rainstall..................... 0.00529% hailstall..................... 0.00453% trapper....................... 0.00227% Stalliness (mean: -0.022) |## -1.5|## |######## -1.0|############# |################## -0.5|####################### |############################## 0.0|############################## |########################### +0.5|##################### |############## +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.48%