weatherless...................84.39664% balance.......................46.83520% offense.......................27.83615% stall.........................11.46690% semistall..................... 7.76071% sun........................... 6.99527% sand.......................... 6.39540% hyperoffense.................. 6.10105% voltturn...................... 3.20001% hail.......................... 1.65200% sunoffense.................... 0.72460% rain.......................... 0.69897% trickroom..................... 0.58214% hailoffense................... 0.41748% choice........................ 0.36357% sandstall..................... 0.30709% multiweather.................. 0.13749% rainoffense................... 0.12360% sandoffense................... 0.08378% tricksun...................... 0.03705% monotype...................... 0.03210% gravity....................... 0.03021% mononormal.................... 0.02001% hailstall..................... 0.00592% monoice....................... 0.00510% trickhail..................... 0.00479% monowater..................... 0.00390% monobug....................... 0.00222% tricksand..................... 0.00139% monofire...................... 0.00030% tailwind...................... 0.00029% monodragon.................... 0.00028% monopoison.................... 0.00020% monofighting.................. 0.00005% dragmag....................... 0.00004% sunstall...................... 0.00003% monograss..................... 0.00002% monofairy..................... 0.00002% monosteel..................... 0.00001% monorock...................... 0.00001% monoelectric.................. 0.00001% monoflying.................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% Stalliness (mean: 0.448) |# -1.5|# |#### -1.0|########### |######## -0.5|############### |#################### 0.0|########################## |############################## +0.5|############################ |###################### +1.0|############# |############ +1.5|### |## +2.0|# |##### +2.5|### |######### more negative = more offensive, more positive = more stall one # = 0.46%