weatherless...................82.55202% offense.......................47.75286% hyperoffense..................24.95654% balance.......................20.07644% sand.......................... 7.18521% sun........................... 4.85525% semistall..................... 4.78762% rain.......................... 4.23535% monotype...................... 2.54566% stall......................... 2.42655% voltturn...................... 1.64792% hail.......................... 1.61107% trickroom..................... 1.46194% choice........................ 1.41117% sunoffense.................... 0.85706% rainoffense................... 0.61958% sandoffense................... 0.61294% multiweather.................. 0.43156% sandstall..................... 0.39168% monowater..................... 0.36511% hailoffense................... 0.34826% monodragon.................... 0.28484% monosteel..................... 0.25309% monobug....................... 0.24230% monofire...................... 0.20689% monoice....................... 0.19480% monoghost..................... 0.17915% dragmag....................... 0.14245% trickrain..................... 0.13899% monofighting.................. 0.13763% monoelectric.................. 0.12459% monofairy..................... 0.12454% monoground.................... 0.12316% monopsychic................... 0.11007% monoflying.................... 0.09723% monodark...................... 0.08904% tailwind...................... 0.07979% monopoison.................... 0.07818% mononormal.................... 0.06868% monorock...................... 0.06513% monograss..................... 0.06481% tricksand..................... 0.03748% tricksun...................... 0.02704% sunstall...................... 0.02397% trapper....................... 0.01858% rainstall..................... 0.01725% gravity....................... 0.00200% hailstall..................... 0.00182% swagplay...................... 0.00028% allweather.................... 0.00006% Stalliness (mean: -0.389) -2.5| | -2.0|## |##### -1.5|########### |###################### -1.0|############################## |############################# -0.5|############################ |######################## 0.0|##################### |############## +0.5|########## |####### +1.0|###### |#### +1.5|#### |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.45%