weatherless...................77.03103% offense.......................39.60705% balance.......................24.72281% hyperoffense..................22.48190% sand.......................... 9.44639% semistall..................... 8.98639% sun........................... 6.87470% rain.......................... 6.50084% stall......................... 4.20186% trickroom..................... 2.26647% rainoffense................... 1.12378% voltturn...................... 1.06519% sunoffense.................... 1.06095% choice........................ 1.01242% monotype...................... 0.50181% sandstall..................... 0.44705% hail.......................... 0.40855% sandoffense................... 0.31365% trickrain..................... 0.28894% multiweather.................. 0.25798% dragmag....................... 0.23307% hailoffense................... 0.14498% tailwind...................... 0.13132% monodragon.................... 0.07939% monowater..................... 0.07445% tricksun...................... 0.07191% monosteel..................... 0.06556% monofire...................... 0.05982% tricksand..................... 0.04784% monoice....................... 0.04526% sunstall...................... 0.03417% monobug....................... 0.03229% monofairy..................... 0.02876% monoghost..................... 0.02554% monopsychic................... 0.02493% monoground.................... 0.01368% monoflying.................... 0.01224% monopoison.................... 0.01218% monodark...................... 0.01196% monoelectric.................. 0.00933% mononormal.................... 0.00923% monofighting.................. 0.00690% monorock...................... 0.00667% gravity....................... 0.00660% monograss..................... 0.00567% trapper....................... 0.00502% rainstall..................... 0.00161% hailstall..................... 0.00001% allweather.................... 0.00001% swagplay...................... 0.00000% Stalliness (mean: -0.186) -2.5| | -2.0|# |##### -1.5|########## |######################## -1.0|############################## |########################## -0.5|####################### |######################## 0.0|######################## |################## +0.5|############### |########### +1.0|########### |####### +1.5|########## |### +2.0|## |## +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.40%