weatherless...................68.49780% offense.......................32.83316% balance.......................29.52546% hyperoffense..................16.89157% sand..........................13.14749% semistall.....................11.83595% rain..........................10.49661% stall......................... 8.91387% sun........................... 8.03730% trickroom..................... 2.48987% rainoffense................... 2.07516% sunoffense.................... 0.91555% sandstall..................... 0.83051% trickrain..................... 0.48445% choice........................ 0.45931% voltturn...................... 0.44008% dragmag....................... 0.31071% multiweather.................. 0.28326% tailwind...................... 0.25553% monotype...................... 0.15379% sandoffense................... 0.13536% tricksun...................... 0.13082% hail.......................... 0.11273% sunstall...................... 0.08717% monofire...................... 0.05799% tricksand..................... 0.03965% hailoffense................... 0.02943% monodragon.................... 0.02134% monowater..................... 0.01376% gravity....................... 0.01337% monoice....................... 0.01127% monosteel..................... 0.01113% monopsychic................... 0.01040% monofairy..................... 0.00715% monoghost..................... 0.00484% monobug....................... 0.00426% monoground.................... 0.00400% monopoison.................... 0.00326% monoelectric.................. 0.00251% mononormal.................... 0.00208% monodark...................... 0.00168% monoflying.................... 0.00157% monorock...................... 0.00097% trapper....................... 0.00096% monofighting.................. 0.00065% monograss..................... 0.00045% rainstall..................... 0.00003% allweather.................... 0.00000% hailstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.096) -2.5| | -2.0|# |##### -1.5|########## |######################## -1.0|############################ |###################### -0.5|########################## |########################### 0.0|############################## |############################ +0.5|######################## |################# +1.0|############### |############# +1.5|################### |######## +2.0|######## |###### +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.32%