weatherless...................90.08051% balance.......................44.93338% offense.......................30.15389% hyperoffense.................. 9.05403% stall......................... 8.57608% sand.......................... 8.02702% semistall..................... 7.28262% voltturn...................... 2.22940% hail.......................... 1.31336% sandstall..................... 1.06230% trickroom..................... 0.78461% rain.......................... 0.62182% hailoffense................... 0.32166% dragmag....................... 0.20300% monotype...................... 0.16886% choice........................ 0.15727% monoghost..................... 0.15427% multiweather.................. 0.13913% rainoffense................... 0.11821% sun........................... 0.09642% monoice....................... 0.01077% hailstall..................... 0.00687% monopsychic................... 0.00337% monobug....................... 0.00039% monorock...................... 0.00006% monowater..................... 0.00004% monodark...................... 0.00002% sandoffense................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.268) -2.0|# |#### -1.5|##### |##### -1.0|### |############# -0.5|############ |################# 0.0|###################### |############################## +0.5|################ |#################### +1.0|############ |####### +1.5|#### |# +2.0|# |# +2.5|##### |###### +3.0|# more negative = more offensive, more positive = more stall one # = 0.54%