sand..........................54.34957% weatherless...................43.79225% offense.......................37.50694% balance.......................33.69831% semistall.....................14.43315% hyperoffense.................. 9.55177% stall......................... 4.80984% batonpass..................... 4.47557% sandoffense................... 3.31180% sandstall..................... 3.30527% dragmag....................... 1.58506% rain.......................... 1.39987% monotype...................... 0.65284% sun........................... 0.50792% rainoffense................... 0.37998% voltturn...................... 0.32327% monowater..................... 0.26642% sunoffense.................... 0.23250% trapper....................... 0.18408% choice........................ 0.12673% monofighting.................. 0.08354% multiweather.................. 0.08125% monoflying.................... 0.05111% monoice....................... 0.04458% monopoison.................... 0.03873% monosteel..................... 0.03347% hail.......................... 0.03164% monoground.................... 0.02779% monofire...................... 0.02674% monobug....................... 0.02616% monoelectric.................. 0.02123% mononormal.................... 0.01656% monopsychic................... 0.01184% monodark...................... 0.01104% monoghost..................... 0.01077% monograss..................... 0.00493% monorock...................... 0.00489% Stalliness (mean: 0.139) -2.0|# |# -1.5|##### |############### -1.0|################ |############################ -0.5|######################### |############################## 0.0|######################### |####################### +0.5|########################## |######################## +1.0|###################### |############### +1.5|################ |###### +2.0|### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.35%