sand..........................81.23239% semistall.....................40.57230% balance.......................25.73314% offense.......................25.02742% weatherless...................17.71599% stall......................... 5.22915% hyperoffense.................. 3.43798% sandoffense................... 2.29639% sandstall..................... 1.91784% dragmag....................... 1.38673% rain.......................... 0.86966% batonpass..................... 0.75321% sun........................... 0.18196% voltturn...................... 0.03029% rainoffense................... 0.00672% sunoffense.................... 0.00408% monotype...................... 0.00237% monopoison.................... 0.00236% monoghost..................... 0.00236% trapper....................... 0.00001% monoflying.................... 0.00001% multiweather.................. 0.00000% choice........................ 0.00000% monopsychic................... 0.00000% hail.......................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.654) -2.0| | -1.5| |## -1.0|### |####### -0.5|###### |### 0.0|### |#### +0.5|#### |######### +1.0|###### |### +1.5|############################## |## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 1.17%