offense.......................49.53222% rain..........................44.69854% weatherless...................27.91060% sun...........................26.81913% balance.......................25.57173% hyperoffense..................15.74844% sand.......................... 7.84823% multiweather.................. 7.38046% stall......................... 5.14553% rainstall..................... 4.26195% semistall..................... 4.00208% monotype...................... 3.79418% rainoffense................... 2.91060% sunoffense.................... 2.85863% monowater..................... 2.28690% choice........................ 1.50728% sunstall...................... 0.51975% monodragon.................... 0.41580% monodark...................... 0.25988% sandoffense................... 0.20790% dragmag....................... 0.20790% monopsychic................... 0.20790% monoground.................... 0.20790% hail.......................... 0.15593% trickroom..................... 0.15593% monoelectric.................. 0.15593% mononormal.................... 0.15593% batonpass..................... 0.10395% voltturn...................... 0.05198% monograss..................... 0.05198% tailwind...................... 0.05198% monobug....................... 0.05198% monosteel..................... 0.05198% sandstall..................... 0.05198% monofighting.................. 0.05198% monoghost..................... 0.05198% monofire...................... 0.05198% monoflying.................... 0.05198% Stalliness (mean: -0.203) |##### -1.5|####### |############### -1.0|############################ |############################## -0.5|########################## |############################## 0.0|###################### |################### +0.5|############### |######## +1.0|########## |#### +1.5|# |## +2.0|##### |### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%