rain..........................47.87397% offense.......................46.28514% sun...........................28.75380% balance.......................26.73696% weatherless...................22.25823% hyperoffense..................15.72552% sand.......................... 7.94320% stall......................... 7.00167% multiweather.................. 6.99642% rainstall..................... 5.92310% semistall..................... 4.25072% sunoffense.................... 3.50288% rainoffense................... 2.68325% monotype...................... 2.64925% monowater..................... 1.61220% choice........................ 1.16346% sunstall...................... 0.74025% monodragon.................... 0.30969% sandoffense................... 0.22410% hail.......................... 0.19993% monopsychic................... 0.18608% monoground.................... 0.15980% dragmag....................... 0.12682% trickroom..................... 0.12067% monodark...................... 0.10698% monoelectric.................. 0.10136% mononormal.................... 0.08519% batonpass..................... 0.05597% tailwind...................... 0.05525% monofighting.................. 0.05525% voltturn...................... 0.03923% sandstall..................... 0.03760% monoghost..................... 0.03565% monograss..................... 0.03271% monobug....................... 0.03271% monosteel..................... 0.03271% monofire...................... 0.03271% monoflying.................... 0.03271% Stalliness (mean: -0.141) |##### -1.5|####### |############## -1.0|############################## |########################### -0.5|######################### |########################### 0.0|###################### |#################### +0.5|################# |######## +1.0|########## |##### +1.5|# |## +2.0|###### |##### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.43%