weatherless...................74.77775% offense.......................41.83938% balance.......................35.56806% sand..........................17.42497% hyperoffense..................14.19019% sun........................... 9.57084% semistall..................... 5.37768% voltturn...................... 5.25342% multiweather.................. 4.81594% stall......................... 3.02469% rain.......................... 2.52424% monotype...................... 2.52119% sunoffense.................... 0.74108% trickroom..................... 0.70449% dragmag....................... 0.60915% hail.......................... 0.54430% monowater..................... 0.53014% choice........................ 0.45323% sandoffense................... 0.35858% mononormal.................... 0.34430% sandstall..................... 0.31543% monoflying.................... 0.26979% monorock...................... 0.25469% monobug....................... 0.22855% rainoffense................... 0.20693% monosteel..................... 0.15521% monodark...................... 0.12752% monofire...................... 0.11601% monofairy..................... 0.11001% sunstall...................... 0.10537% monofighting.................. 0.10121% tricksand..................... 0.09934% monoghost..................... 0.09476% monograss..................... 0.08859% monopsychic................... 0.08671% monoelectric.................. 0.06362% monodragon.................... 0.06135% tailwind...................... 0.04218% trickhail..................... 0.04192% gravity....................... 0.03806% monoice....................... 0.03732% monopoison.................... 0.02794% hailoffense................... 0.01079% monoground.................... 0.00878% rainstall..................... 0.00293% Stalliness (mean: -0.095) -2.0|##### |### -1.5|##### |############# -1.0|############### |################## -0.5|########################### |############################## 0.0|############################## |######################### +0.5|#################### |################# +1.0|########## |##### +1.5|#### |# +2.0|# |# +2.5|## | more negative = more offensive, more positive = more stall one # = 0.43%