sun...........................49.89826% weatherless...................40.29099% offense.......................39.49156% rain..........................21.09877% hyperoffense..................20.49643% balance.......................19.63791% multiweather..................14.93110% stall.........................11.32278% semistall..................... 9.05132% sunoffense.................... 5.73220% sand.......................... 3.13499% batonpass..................... 3.10202% monotype...................... 1.91528% monopsychic................... 1.42124% rainoffense................... 1.40372% sandstall..................... 1.29924% rainstall..................... 0.98500% hail.......................... 0.69145% sunstall...................... 0.46112% voltturn...................... 0.30853% monoflying.................... 0.14357% trickroom..................... 0.14302% mononormal.................... 0.10441% monodragon.................... 0.10086% hailoffense................... 0.09598% monowater..................... 0.08491% choice........................ 0.06955% monoghost..................... 0.06423% tricksun...................... 0.06030% monorock...................... 0.05082% monosteel..................... 0.04652% dragmag....................... 0.03570% monopoison.................... 0.02434% monofairy..................... 0.02172% monobug....................... 0.02119% monofighting.................. 0.01197% monoice....................... 0.00772% monodark...................... 0.00771% monoground.................... 0.00688% sandoffense................... 0.00507% trapper....................... 0.00475% monograss..................... 0.00136% hailstall..................... 0.00093% monofire...................... 0.00043% monoelectric.................. 0.00016% gravity....................... 0.00010% trickrain..................... 0.00001% tricksand..................... 0.00000% tailwind...................... 0.00000% trickhail..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.038) |# -2.0|#### |############### -1.0|######################### |####################### 0.0|############################## |################## +1.0|############# |######## +2.0|## |### +3.0|######### more negative = more offensive, more positive = more stall one # = 0.66%