weatherless...................66.03678% offense.......................45.89626% balance.......................41.02047% sun...........................12.03729% sand..........................10.25239% rain.......................... 8.61300% hyperoffense.................. 8.28790% trickroom..................... 7.93677% monotype...................... 6.78314% hail.......................... 5.28677% semistall..................... 3.64231% voltturn...................... 2.44829% tailwind...................... 2.18267% multiweather.................. 2.13435% stall......................... 1.15306% sunoffense.................... 1.07455% monoelectric.................. 0.83912% monodark...................... 0.77132% batonpass..................... 0.76393% monowater..................... 0.75792% tricksun...................... 0.60620% trickrain..................... 0.57545% trickhail..................... 0.54330% tricksand..................... 0.52803% sandoffense................... 0.52319% monopsychic................... 0.47980% monoice....................... 0.44588% monopoison.................... 0.39322% monodragon.................... 0.38483% dragmag....................... 0.37016% sandstall..................... 0.36117% monorock...................... 0.32152% monofire...................... 0.30748% monoflying.................... 0.29865% monofairy..................... 0.29708% monobug....................... 0.26761% monofighting.................. 0.25484% monosteel..................... 0.24375% monograss..................... 0.23975% choice........................ 0.21022% monoghost..................... 0.20167% monoground.................... 0.19426% rainoffense................... 0.15406% hailoffense................... 0.14575% mononormal.................... 0.08445% gravity....................... 0.05098% hailstall..................... 0.00451% Stalliness (mean: -0.087) |## -1.5|#### |####### -1.0|############ |################### -0.5|####################### |############################ 0.0|############################# |############################## +0.5|###################### |############# +1.0|###### |#### +1.5|# |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%