weatherless...................58.64248% balance.......................52.52197% offense.......................36.88351% trickroom.....................15.62550% sand..........................13.80675% sun...........................13.71061% rain..........................11.20080% hyperoffense.................. 7.19112% voltturn...................... 5.33473% tailwind...................... 4.05216% monotype...................... 3.89314% hail.......................... 3.60911% semistall..................... 2.92082% tricksun...................... 1.82616% batonpass..................... 1.74354% sunoffense.................... 1.27306% sandoffense................... 1.15607% tricksand..................... 0.99793% trickrain..................... 0.95301% multiweather.................. 0.90651% monoelectric.................. 0.78301% monofairy..................... 0.74793% choice........................ 0.71555% monodragon.................... 0.58496% monodark...................... 0.57696% stall......................... 0.48257% dragmag....................... 0.45669% trickhail..................... 0.43083% monowater..................... 0.23979% monoice....................... 0.20778% monosteel..................... 0.15424% monograss..................... 0.12807% rainoffense................... 0.12547% monorock...................... 0.09501% monoflying.................... 0.07824% monoghost..................... 0.07779% monopsychic................... 0.06272% monoground.................... 0.06082% mononormal.................... 0.04741% monobug....................... 0.03564% sandstall..................... 0.02840% hailoffense................... 0.01689% gravity....................... 0.01205% monofire...................... 0.01109% monopoison.................... 0.00148% monofighting.................. 0.00020% hailstall..................... 0.00000% Stalliness (mean: 0.004) | -1.5|## |#### -1.0|########## |######## -0.5|######## |################ 0.0|########################## |############################## +0.5|############### |############ +1.0|###### |## +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.71%