weatherless...................77.59921% offense.......................39.15073% balance.......................32.96735% hyperoffense..................14.01090% voltturn......................11.96171% sand.......................... 9.63713% stall......................... 8.27872% sun........................... 6.60602% rain.......................... 6.28210% semistall..................... 5.59231% trickroom..................... 1.78902% hail.......................... 1.34662% multiweather.................. 1.29745% sandstall..................... 1.12177% monotype...................... 1.04728% sunoffense.................... 0.64915% dragmag....................... 0.53557% hailoffense................... 0.30458% choice........................ 0.28435% monowater..................... 0.20678% monosteel..................... 0.16950% mononormal.................... 0.12916% sunstall...................... 0.12443% tailwind...................... 0.10842% monobug....................... 0.09967% sandoffense................... 0.09774% monofairy..................... 0.09711% rainoffense................... 0.07436% monodark...................... 0.06443% monodragon.................... 0.05716% monoflying.................... 0.05306% monofighting.................. 0.04942% monopsychic................... 0.03457% trickrain..................... 0.03350% tricksun...................... 0.02996% tricksand..................... 0.02767% rainstall..................... 0.02210% monopoison.................... 0.02150% monorock...................... 0.01475% monoelectric.................. 0.01443% monoground.................... 0.01215% monofire...................... 0.01214% monoghost..................... 0.01170% monoice....................... 0.01169% monograss..................... 0.00627% gravity....................... 0.00551% trickhail..................... 0.00052% allweather.................... 0.00016% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.047) -2.0| |## -1.5|######### |########### -1.0|############## |################## -0.5|################### |#################### 0.0|############################## |################## +0.5|################### |########### +1.0|####### |##### +1.5|#### |### +2.0|## |## +2.5|### |### +3.0|## |# +3.5|# more negative = more offensive, more positive = more stall one # = 0.49%