weatherless...................90.91654% balance.......................42.08632% offense.......................35.99227% hyperoffense..................10.97450% voltturn...................... 9.38000% sand.......................... 9.07990% semistall..................... 8.48573% stall......................... 2.46118% tailwind...................... 1.79454% monotype...................... 0.19062% monofire...................... 0.17928% trickroom..................... 0.09355% dragmag....................... 0.03041% monoghost..................... 0.01132% hail.......................... 0.00349% rainoffense................... 0.00004% rain.......................... 0.00004% sun........................... 0.00003% monorock...................... 0.00001% monowater..................... 0.00000% sandstall..................... 0.00000% multiweather.................. 0.00000% sandoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.038) -2.0|##### | -1.5|# |### -1.0|########## |## -0.5|############### |######################### 0.0|############## |############# +0.5|############################## |####### +1.0|## |######### +1.5|## | +2.0|## | +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.70%