weatherless...................83.51890% offense.......................49.67770% balance.......................35.54252% hyperoffense..................10.03262% rain.......................... 6.75547% sand.......................... 5.20973% monotype...................... 3.92682% sun........................... 3.63698% semistall..................... 2.98253% stall......................... 1.76463% hail.......................... 1.74052% tailwind...................... 0.89352% monoelectric.................. 0.87039% multiweather.................. 0.86160% choice........................ 0.79110% trickroom..................... 0.70136% monoice....................... 0.54245% monopsychic................... 0.44748% sunoffense.................... 0.38813% sandstall..................... 0.37540% monorock...................... 0.36369% monowater..................... 0.33907% mononormal.................... 0.29995% sandoffense................... 0.27066% tricksun...................... 0.26723% monofairy..................... 0.25601% monobug....................... 0.23972% monofire...................... 0.20029% monofighting.................. 0.16968% voltturn...................... 0.15256% monoflying.................... 0.12302% rainoffense................... 0.10077% monodragon.................... 0.07794% batonpass..................... 0.06862% monodark...................... 0.06862% monograss..................... 0.03864% monoghost..................... 0.03864% sunstall...................... 0.02287% monopoison.................... 0.02287% rainstall..................... 0.02287% hailstall..................... 0.01643% Stalliness (mean: -0.136) -2.5| | -2.0| |## -1.5|## |######### -1.0|########### |################### -0.5|###################### |############################## 0.0|######################### |######################## +0.5|################# |######### +1.0|##### |## +1.5|## |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%