weatherless...................88.59329% offense.......................60.93804% balance.......................33.47743% hyperoffense.................. 5.20600% sand.......................... 5.07838% sun........................... 4.01402% trickroom..................... 3.48710% tricksun...................... 2.59551% rain.......................... 2.29337% tailwind...................... 0.59486% semistall..................... 0.32133% choice........................ 0.11796% sunoffense.................... 0.07726% stall......................... 0.05721% hail.......................... 0.05185% monotype...................... 0.03188% multiweather.................. 0.03091% monoelectric.................. 0.02995% sandoffense................... 0.02859% monoice....................... 0.00193% voltturn...................... 0.00124% rainoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% sandstall..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.344) -2.5| | -2.0| | -1.5|#### |## -1.0|############### |####################### -0.5|############################## |######## 0.0|########### |####################### +0.5|####### |##### +1.0|# | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.79%