weatherless...................68.65894% offense.......................28.65026% balance.......................23.47684% hyperoffense..................21.91552% rain..........................16.82499% stall.........................16.09516% sun...........................11.25374% semistall..................... 9.86222% sand.......................... 5.41678% rainoffense................... 5.00636% sandstall..................... 3.52885% monotype...................... 2.59035% multiweather.................. 2.36810% rainstall..................... 1.63619% sunoffense.................... 1.55196% batonpass..................... 1.24930% choice........................ 1.00094% monowater..................... 0.81653% trickroom..................... 0.62517% monoghost..................... 0.45672% voltturn...................... 0.44598% monoflying.................... 0.25694% mononormal.................... 0.25338% monodragon.................... 0.24206% hail.......................... 0.22710% dragmag....................... 0.22222% monopsychic................... 0.18041% monofairy..................... 0.17952% monofighting.................. 0.15908% monoelectric.................. 0.12244% monosteel..................... 0.12108% monobug....................... 0.09822% monoground.................... 0.07309% monorock...................... 0.06805% monoice....................... 0.04909% sandoffense................... 0.04011% sunstall...................... 0.02736% monodark...................... 0.02425% tailwind...................... 0.02179% tricksand..................... 0.01862% monofire...................... 0.01266% trapper....................... 0.01022% tricksun...................... 0.00855% monograss..................... 0.00569% hailoffense................... 0.00508% monopoison.................... 0.00507% trickrain..................... 0.00344% swagplay...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% trickhail..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.193) |# -2.0|## |############# -1.0|############################## |######################### 0.0|###################### |############### +1.0|#################### |###################### +2.0|########### |#### +3.0|### | more negative = more offensive, more positive = more stall one # = 0.59%