weatherless...................84.34344% balance.......................43.45068% semistall.....................36.42516% voltturn......................31.33969% rain..........................13.21992% offense.......................11.76511% stall......................... 6.99357% sun........................... 2.60243% hyperoffense.................. 1.36548% choice........................ 0.77294% monotype...................... 0.65528% multiweather.................. 0.41468% monofighting.................. 0.32112% sand.......................... 0.21624% monosteel..................... 0.17452% monoice....................... 0.11596% batonpass..................... 0.03532% hail.......................... 0.03266% monoelectric.................. 0.02472% trapper....................... 0.01500% monorock...................... 0.01291% dragmag....................... 0.01020% rainoffense................... 0.00833% trickroom..................... 0.00407% hailoffense................... 0.00277% monobug....................... 0.00245% monoflying.................... 0.00210% monopsychic................... 0.00170% monodragon.................... 0.00157% sunoffense.................... 0.00080% hailstall..................... 0.00022% mononormal.................... 0.00021% monoghost..................... 0.00010% monofairy..................... 0.00001% sandoffense................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% allweather.................... 0.00000% monodark...................... 0.00000% monowater..................... 0.00000% sunstall...................... 0.00000% monoground.................... 0.00000% monopoison.................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% sandstall..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% tricksun...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.769) -2.0| | -1.0|## |##### 0.0|######### |#################### +1.0|############################## |############# +2.0|## |# +3.0| more negative = more offensive, more positive = more stall one # = 1.22%