weatherless...................78.41325% offense.......................55.51101% hyperoffense..................31.32930% sand..........................15.98136% balance.......................11.08235% voltturn...................... 4.49424% hail.......................... 4.08656% sandoffense................... 1.25418% rain.......................... 1.24153% stall......................... 1.24153% sun........................... 1.11894% hailoffense................... 0.99829% monotype...................... 0.97591% semistall..................... 0.83580% multiweather.................. 0.77936% trickroom..................... 0.60131% sandstall..................... 0.54293% sunoffense.................... 0.51277% rainoffense................... 0.37557% batonpass..................... 0.20433% monofairy..................... 0.16833% mononormal.................... 0.11773% monopoison.................... 0.10703% monoflying.................... 0.10022% monobug....................... 0.09827% dragmag....................... 0.07979% monoghost..................... 0.07687% monoice....................... 0.06908% monopsychic................... 0.05351% monoelectric.................. 0.05254% tailwind...................... 0.04087% monodragon.................... 0.03697% tricksun...................... 0.03503% tricksand..................... 0.03405% monofighting.................. 0.02627% hailstall..................... 0.02335% monowater..................... 0.01849% trickhail..................... 0.01557% monosteel..................... 0.01459% monodark...................... 0.01362% monograss..................... 0.01168% monofire...................... 0.00973% allweather.................... 0.00876% monorock...................... 0.00778% monoground.................... 0.00292% trapper....................... 0.00195% rainstall..................... 0.00195% Stalliness (mean: -0.657) -2.0|## |###### -1.5|############## |###################### -1.0|############################ |############################## -0.5|########################## |##################### 0.0|############### |####### +0.5|#### |## +1.0|# |# +1.5| |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.55%