weatherless...................77.55789% offense.......................56.17811% hyperoffense..................30.45157% sand..........................17.32490% balance.......................11.18701% voltturn...................... 4.22900% hail.......................... 3.98987% sandoffense................... 1.27176% stall......................... 1.24922% rain.......................... 1.05595% hailoffense................... 1.00798% semistall..................... 0.93408% sun........................... 0.88449% monotype...................... 0.78281% multiweather.................. 0.76521% sandstall..................... 0.64851% trickroom..................... 0.51176% sunoffense.................... 0.43715% rainoffense................... 0.26646% monofairy..................... 0.18036% batonpass..................... 0.17093% monoghost..................... 0.10164% monopoison.................... 0.09327% monoflying.................... 0.08472% mononormal.................... 0.06734% dragmag....................... 0.06113% monoice....................... 0.04721% monobug....................... 0.04596% monoelectric.................. 0.04532% monopsychic................... 0.03845% tailwind...................... 0.03674% tricksun...................... 0.02621% monodragon.................... 0.02509% tricksand..................... 0.02499% hailstall..................... 0.02271% monodark...................... 0.01738% monofighting.................. 0.01496% trickhail..................... 0.01221% monosteel..................... 0.01002% allweather.................... 0.00707% monowater..................... 0.00544% monofire...................... 0.00506% monorock...................... 0.00412% monoground.................... 0.00179% trapper....................... 0.00174% monograss..................... 0.00114% rainstall..................... 0.00114% Stalliness (mean: -0.648) -2.0|## |###### -1.5|############## |##################### -1.0|############################# |############################## -0.5|########################## |##################### 0.0|################ |####### +0.5|#### |## +1.0|# |# +1.5|# |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.55%