weatherless...................72.74796% offense.......................60.46197% sand..........................24.11984% hyperoffense..................23.88781% balance.......................12.94728% voltturn...................... 2.64709% hail.......................... 1.89777% sandoffense................... 1.79263% stall......................... 1.52611% sandstall..................... 1.31655% semistall..................... 1.17684% rain.......................... 0.85991% sun........................... 0.52950% hailoffense................... 0.47159% sunoffense.................... 0.36928% monotype...................... 0.21044% rainoffense................... 0.18307% multiweather.................. 0.14856% trickroom..................... 0.14500% monofairy..................... 0.10822% batonpass..................... 0.06086% monoflying.................... 0.05311% dragmag....................... 0.02415% monoelectric.................. 0.02184% tricksun...................... 0.01799% monodark...................... 0.00731% monopoison.................... 0.00646% monoghost..................... 0.00593% monosteel..................... 0.00432% tricksand..................... 0.00253% monofighting.................. 0.00132% monoice....................... 0.00123% hailstall..................... 0.00121% monobug....................... 0.00040% tailwind...................... 0.00025% monopsychic................... 0.00018% mononormal.................... 0.00008% monodragon.................... 0.00005% monowater..................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.568) -2.0|# |##### -1.5|######## |################# -1.0|############################## |############################# -0.5|########################## |#################### 0.0|################### |######## +0.5|##### |# +1.0|## |# +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.57%