weatherless...................68.59684% offense.......................62.55073% sand..........................29.27307% hyperoffense..................17.15135% balance.......................15.18048% stall......................... 4.11726% sandstall..................... 3.87310% hail.......................... 1.95579% sandoffense................... 1.89188% hailoffense................... 1.59497% voltturn...................... 1.29025% semistall..................... 1.00018% sun........................... 0.09588% rain.......................... 0.08710% sunoffense.................... 0.07369% monotype...................... 0.04136% monoelectric.................. 0.02601% rainoffense................... 0.01814% monoflying.................... 0.01384% trickroom..................... 0.01058% multiweather.................. 0.00622% batonpass..................... 0.00430% tricksun...................... 0.00148% monosteel..................... 0.00097% monoice....................... 0.00029% monofairy..................... 0.00015% dragmag....................... 0.00010% monobug....................... 0.00007% tricksand..................... 0.00002% mononormal.................... 0.00001% monodragon.................... 0.00001% monodark...................... 0.00000% monopsychic................... 0.00000% hailstall..................... 0.00000% tailwind...................... 0.00000% monofighting.................. 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monowater..................... 0.00000% monofire...................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.433) -2.0| |# -1.5|#### |############# -1.0|######################### |##################### -0.5|############################## |############# 0.0|############ |####### +0.5|### |# +1.0|### |# +1.5| | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.71%