weatherless...................65.94428% offense.......................61.09370% balance.......................25.43004% rain..........................20.49301% hyperoffense..................12.05984% sun...........................11.47313% trickroom..................... 8.80560% monotype...................... 4.08213% multiweather.................. 3.94919% sand.......................... 3.84133% hail.......................... 2.20403% tailwind...................... 2.14588% voltturn...................... 1.86594% trickrain..................... 1.57678% rainoffense................... 1.40079% tricksun...................... 1.39541% semistall..................... 1.07777% choice........................ 0.83373% sunoffense.................... 0.69926% monopsychic................... 0.52135% monowater..................... 0.49850% monosteel..................... 0.41382% monoice....................... 0.37209% stall......................... 0.33865% sandoffense................... 0.33738% monoelectric.................. 0.29155% monodark...................... 0.27423% monofairy..................... 0.26792% monoghost..................... 0.24246% monorock...................... 0.23788% batonpass..................... 0.23062% tricksand..................... 0.21500% monofire...................... 0.19352% monodragon.................... 0.18376% monoflying.................... 0.17125% monobug....................... 0.16741% gravity....................... 0.08503% trickhail..................... 0.08398% monoground.................... 0.07175% hailoffense................... 0.05874% monograss..................... 0.05826% monopoison.................... 0.05631% dragmag....................... 0.04317% monofighting.................. 0.03943% mononormal.................... 0.02886% sandstall..................... 0.00152% Stalliness (mean: -0.334) |## -1.5|#### |########## -1.0|################ |############################# -0.5|############################## |############################## 0.0|########################## |################## +0.5|########## |##### +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.54%