offense.......................66.69254% weatherless...................54.14062% rain..........................34.59130% balance.......................21.64890% sun...........................13.76416% trickroom.....................13.27131% hyperoffense..................10.98023% multiweather.................. 5.27810% trickrain..................... 3.70224% tailwind...................... 3.35738% tricksun...................... 2.88272% rainoffense................... 2.44344% voltturn...................... 1.84634% sand.......................... 1.62611% hail.......................... 1.15607% monotype...................... 0.90245% choice........................ 0.77092% semistall..................... 0.58818% sunoffense.................... 0.49521% monorock...................... 0.20381% batonpass..................... 0.17560% tricksand..................... 0.16019% monopsychic................... 0.11541% monoelectric.................. 0.09088% stall......................... 0.09015% monoice....................... 0.08776% monofairy..................... 0.08228% gravity....................... 0.07993% sandoffense................... 0.07435% monodark...................... 0.07170% monoghost..................... 0.06942% hailoffense................... 0.04834% monowater..................... 0.04630% trickhail..................... 0.04503% monosteel..................... 0.03457% dragmag....................... 0.02599% monoground.................... 0.02470% monopoison.................... 0.02314% monobug....................... 0.02202% monofighting.................. 0.01137% monodragon.................... 0.00790% monofire...................... 0.00746% monoflying.................... 0.00330% monograss..................... 0.00043% mononormal.................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: -0.382) |# -1.5|## |######### -1.0|############## |############################## -0.5|############################## |########################## 0.0|######################## |############### +0.5|##### |### +1.0|## | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.62%