offense.......................67.27680% rain..........................56.11049% weatherless...................35.17396% balance.......................19.93214% trickroom.....................16.23845% sun...........................14.07429% hyperoffense..................12.48610% trickrain..................... 7.53759% rainoffense................... 6.58891% multiweather.................. 6.33910% tailwind...................... 5.48357% tricksun...................... 3.84871% voltturn...................... 0.63792% sand.......................... 0.63431% choice........................ 0.62669% hail.......................... 0.34606% semistall..................... 0.28127% monotype...................... 0.17967% monorock...................... 0.09902% gravity....................... 0.05828% batonpass..................... 0.04642% tricksand..................... 0.04525% sunoffense.................... 0.04047% stall......................... 0.02369% monopsychic................... 0.02175% trickhail..................... 0.01815% sandoffense................... 0.01611% monoelectric.................. 0.01529% hailoffense................... 0.01375% monoghost..................... 0.01078% monofairy..................... 0.01049% monoice....................... 0.01033% monowater..................... 0.00907% dragmag....................... 0.00623% monofighting.................. 0.00112% monodragon.................... 0.00075% monosteel..................... 0.00060% monopoison.................... 0.00015% monobug....................... 0.00013% monofire...................... 0.00009% monodark...................... 0.00005% monoflying.................... 0.00003% monoground.................... 0.00002% monograss..................... 0.00000% sandstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.388) | -1.5|## |######### -1.0|############ |################### -0.5|############################## |#################### 0.0|########################### |############## +0.5|### |# +1.0|# | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.73%