weatherless...................84.82824% offense.......................51.41937% hyperoffense..................35.45444% balance.......................12.80415% voltturn...................... 7.35329% hail.......................... 7.21613% sun........................... 5.45086% hailoffense................... 4.27600% sand.......................... 1.99189% monotype...................... 1.34184% sunoffense.................... 1.24046% rain.......................... 0.81107% trickroom..................... 0.76336% rainoffense................... 0.47710% multiweather.................. 0.29819% semistall..................... 0.27433% dragmag....................... 0.26240% choice........................ 0.26240% monoice....................... 0.19680% sandoffense................... 0.18488% monodark...................... 0.15506% mononormal.................... 0.15506% monofighting.................. 0.14909% monoground.................... 0.11927% monowater..................... 0.10138% monofairy..................... 0.08946% monopoison.................... 0.08349% monodragon.................... 0.07156% monorock...................... 0.05964% stall......................... 0.04771% monograss..................... 0.04175% monobug....................... 0.04175% monofire...................... 0.04175% monoelectric.................. 0.03578% monopsychic................... 0.02982% tailwind...................... 0.02385% sandstall..................... 0.01789% gravity....................... 0.01193% monoflying.................... 0.01193% tricksun...................... 0.00596% monoghost..................... 0.00596% hailstall..................... 0.00596% Stalliness (mean: -0.729) |## -2.0|### |######## -1.5|################## |######################### -1.0|############################# |############################# -0.5|############################## |###################### 0.0|################# |####### +0.5|####### |### +1.0|# more negative = more offensive, more positive = more stall one # = 0.50%