weatherless...................85.24921% offense.......................53.23398% hyperoffense..................32.46570% balance.......................14.24256% voltturn...................... 8.48950% sun........................... 8.29733% hail.......................... 5.17675% hailoffense................... 3.82910% sunoffense.................... 2.77529% sand.......................... 1.12533% monotype...................... 0.45494% trickroom..................... 0.42502% choice........................ 0.31898% monopoison.................... 0.18680% rain.......................... 0.17095% monoice....................... 0.14392% rainoffense................... 0.11638% mononormal.................... 0.09419% semistall..................... 0.05776% tailwind...................... 0.03378% dragmag....................... 0.02762% multiweather.................. 0.01958% monodark...................... 0.01585% monoground.................... 0.00735% monofighting.................. 0.00429% sandoffense................... 0.00352% monodragon.................... 0.00192% gravity....................... 0.00116% monorock...................... 0.00031% monofairy..................... 0.00029% monowater..................... 0.00002% sandstall..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.729) |## -2.0|#### |############## -1.5|############ |################ -1.0|############################# |########################### -0.5|############################## |################### 0.0|########### |###### +0.5|######## |# +1.0|##### more negative = more offensive, more positive = more stall one # = 0.54%