weatherless...................86.70526% offense.......................55.37932% hyperoffense..................26.09440% balance.......................18.35777% voltturn...................... 9.16171% sun........................... 6.60270% hail.......................... 6.56971% hailoffense................... 5.22696% sunoffense.................... 1.71739% monotype...................... 0.48848% monopoison.................... 0.31650% semistall..................... 0.16851% monoice....................... 0.08727% sand.......................... 0.08456% mononormal.................... 0.08371% rain.......................... 0.04012% rainoffense................... 0.03093% tailwind...................... 0.02460% choice........................ 0.01037% multiweather.................. 0.00236% trickroom..................... 0.00082% sandoffense................... 0.00040% monofighting.................. 0.00040% monoground.................... 0.00039% monodark...................... 0.00019% dragmag....................... 0.00002% monorock...................... 0.00001% monofairy..................... 0.00001% monodragon.................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% sandstall..................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% tricksun...................... 0.00000% monoghost..................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.632) |## -2.0|### |######## -1.5|####### |########## -1.0|############################## |########################## -0.5|########################## |############# 0.0|########### |#### +0.5|############# | +1.0|###### more negative = more offensive, more positive = more stall one # = 0.62%