weatherless...................81.93000% offense.......................52.07963% balance.......................30.35760% hyperoffense..................12.76946% sand.......................... 6.73345% rain.......................... 6.63201% voltturn...................... 5.90921% sun........................... 4.17195% semistall..................... 3.98174% trickroom..................... 2.10500% hail.......................... 1.99087% monotype...................... 1.53436% multiweather.................. 1.43292% stall......................... 0.81156% choice........................ 0.64672% trickrain..................... 0.45651% rainoffense................... 0.35506% sandoffense................... 0.27898% monoflying.................... 0.24093% monodragon.................... 0.22825% sunoffense.................... 0.21557% monosteel..................... 0.20289% monofighting.................. 0.15217% monoghost..................... 0.15217% monobug....................... 0.13949% monorock...................... 0.13949% monodark...................... 0.12681% sandstall..................... 0.10145% monoelectric.................. 0.10145% monopsychic................... 0.08876% monofire...................... 0.08876% monowater..................... 0.07608% monofairy..................... 0.05072% monoground.................... 0.05072% monopoison.................... 0.03804% monograss..................... 0.02536% sunstall...................... 0.01268% monoice....................... 0.01268% tricksand..................... 0.01268% mononormal.................... 0.01268% Stalliness (mean: -0.209) -2.0|# |# -1.5|#### |########### -1.0|################ |####################### -0.5|############################## |########################### 0.0|###################### |##################### +0.5|################ |########## +1.0|##### |### +1.5|### | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%