weatherless...................82.75367% offense.......................49.66274% balance.......................32.32393% hyperoffense..................12.52191% sand.......................... 6.75847% voltturn...................... 6.60590% rain.......................... 6.46890% semistall..................... 4.65298% sun........................... 3.56466% trickroom..................... 2.56823% hail.......................... 1.58798% monotype...................... 1.15810% multiweather.................. 1.11393% stall......................... 0.83842% trickrain..................... 0.57007% choice........................ 0.40318% rainoffense................... 0.32159% sandoffense................... 0.24536% monoflying.................... 0.18393% sunoffense.................... 0.17472% monosteel..................... 0.16180% monoghost..................... 0.14684% monodragon.................... 0.13830% monofighting.................. 0.11706% monobug....................... 0.11229% sandstall..................... 0.10484% monorock...................... 0.10386% monodark...................... 0.08303% monoelectric.................. 0.07320% monowater..................... 0.06216% monopsychic................... 0.05897% monofire...................... 0.05897% monoground.................... 0.04376% monofairy..................... 0.03370% monopoison.................... 0.03108% monograss..................... 0.01685% tricksand..................... 0.01423% sunstall...................... 0.00842% mononormal.................... 0.00842% monoice....................... 0.00040% Stalliness (mean: -0.171) -2.0|# |# -1.5|#### |########### -1.0|################# |####################### -0.5|############################## |############################ 0.0|######################## |######################## +0.5|################### |############# +1.0|###### |### +1.5|#### |# +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.48%