weatherless...................81.49999% balance.......................43.41829% offense.......................36.47215% hyperoffense..................10.93413% sand.......................... 9.38048% voltturn...................... 8.97472% semistall..................... 8.54624% rain.......................... 6.14512% trickroom..................... 5.92570% sun........................... 2.57020% trickrain..................... 1.37594% stall......................... 0.62918% hail.......................... 0.56474% multiweather.................. 0.16053% sandstall..................... 0.12662% monotype...................... 0.06807% sandoffense................... 0.05215% monoghost..................... 0.04557% sunoffense.................... 0.01522% monobug....................... 0.01447% monorock...................... 0.01447% choice........................ 0.01173% monodragon.................... 0.00797% monodark...................... 0.00004% monoice....................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.026) -2.0|# |## -1.5|### |######### -1.0|############### |################# -0.5|################### |######################## 0.0|################## |############################## +0.5|######################### |####################### +1.0|######## |###### +1.5|########## | +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%