weatherless...................80.59331% balance.......................42.22222% offense.......................36.56958% sun...........................12.02805% voltturn......................11.01402% hyperoffense.................. 9.79504% semistall..................... 7.55124% rain.......................... 7.06580% monotype...................... 4.53074% stall......................... 3.86192% multiweather.................. 1.90939% choice........................ 1.25135% monoghost..................... 1.21899% hail.......................... 1.17584% batonpass..................... 1.17584% sand.......................... 1.13269% sunoffense.................... 1.13269% monopsychic................... 0.90615% sunstall...................... 0.69040% monodragon.................... 0.53937% monoelectric.................. 0.50701% mononormal.................... 0.40992% monowater..................... 0.33441% rainoffense................... 0.31284% trickroom..................... 0.22654% monoflying.................... 0.20496% sandoffense................... 0.19417% monobug....................... 0.16181% monoice....................... 0.16181% dragmag....................... 0.14024% monorock...................... 0.14024% rainstall..................... 0.12945% monodark...................... 0.11866% monosteel..................... 0.10787% monofire...................... 0.10787% monopoison.................... 0.09709% monoground.................... 0.09709% monofairy..................... 0.07551% trapper....................... 0.07551% monograss..................... 0.06472% monofighting.................. 0.06472% tricksun...................... 0.05394% tricksand..................... 0.05394% trickrain..................... 0.03236% sandstall..................... 0.02157% hailoffense................... 0.02157% Stalliness (mean: 0.063) |# -2.0|# |#### -1.5|###### |######## -1.0|############# |#################### -0.5|######################### |######################## 0.0|######################### |######################### +0.5|############################## |########################### +1.0|############## |######## +1.5|##### |### +2.0|# |# +2.5|## |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%